Docs /Medical Workflow Segment and Reconstruct
3D Reconstruction: Decimate and Finalize
Decimate Surface
Decimation reduces the triangle count of the surface. A lighter mesh renders faster and is easier to handle downstream.
- In the Geometry editing group, choose Decimate surface
- Set the Decimation factor (0–100 %, default 50)
- Press Apply
Topology is preserved, so holes and boundaries survive decimation. Use it when the auto-generated surface is denser than you need for visualization or simulation.
Remove Small Bits
Segmentation can leave small disconnected fragments around the main structure.
- In the Geometry editing group, choose Remove small bits
- Press Apply
⚠️ This keeps only the single largest connected region and discards everything else — it has no size threshold, despite the name. On a bilateral lung segmentation it would leave you with one lung. Run it per-segment, or use Select mask when you need finer control.
Select Mask
Select mask is an interactive region picker, not a target selector: hover and click disconnected regions in the 3D view to select them, then press Backspace to remove the selection. Use it when Remove small bits is too blunt — for example when you want to keep a fragment it would discard.
Store and Simulate
When the surface is clean, save the anatomy as a project — the same Store selection as project step described in the segmentation tutorial.
- In the Store selection as project section, type a name into the New project input
- Confirm to create the device/project from the cleaned anatomy
This makes the anatomy available to the lung analysis tools and the engineering simulation workflow.
Suggested Cleanup Order
A practical sequence for a noisy auto-generated surface:
- Remove small bits — drop detached fragments
- Smooth surface — reduce staircase artifacts
- Decimate surface — lighten the mesh if it is too dense
- Store selection as project — save the result
Troubleshooting
Surface Looks Blocky
- Run Smooth surface; increase the Taubin/Laplacian slider and press Start again
- Multiple light smoothing passes are safer than one aggressive pass
Stray Fragments Around the Organ
- Run Remove small bits to delete disconnected pieces
Mesh Is Too Heavy
- Run Decimate surface to reduce the triangle count
Best Practices
- Clean before storing: tidy the surface with the geometry editing tools before Store selection as project
- Smooth conservatively: raise the slider gradually and re-run rather than smoothing hard once
- Remove fragments first: small bits can interfere with downstream analysis